changed to camelCase

This commit is contained in:
Dennis Frieberg 2020-08-29 13:24:31 +02:00
parent e90b0d389b
commit af85b34761

View file

@ -27,8 +27,8 @@ A TickType is one of the following Strings:
A Tick is an Object of the following form:
```
{
"TickType" : <TickType>
"TickValue" : <Number>
"tickType" : <TickType>
"tickValue" : <Number>
}
```
The TickValue field is only required if the "TickType" field contains the Value "Tick"
@ -47,8 +47,8 @@ will never generate UUIDs for Player. This is always the job of the Server.
##### KnownPlayer
```
{
"PlayerUUID" : <UUID>
"PlayerName" : <Maybe String>
"playerUUID" : <UUID>
"playerName" : <Maybe String>
}
```
@ -58,8 +58,8 @@ you don't know that Player you should add it.
##### UnknownPlayer
```
{
"PlayerUUID" : <Maybe null>
"PlayerName" : <String>
"playerUUID" : <Maybe null>
"playerName" : <String>
}
```
Remark: `<Maybe null>` allows you to optionally include this field with a `null` value. But
@ -97,9 +97,9 @@ This request is used to set a player to a specific Tick. If the Player is an
`UnknownPlayer` it will be added.
```
{
"RequestType" : "SetPlayerTickR",
"Player" : <Player>
"Tick" : <Tick>
"requestType" : "SetPlayerTickR",
"player" : <Player>
"tick" : <Tick>
}
```
@ -110,8 +110,8 @@ to get a new empty one just set `"TickLeiste": []`
```
{
"RequestType" : "InitializeTickLeisteR",
"TickLeiste" : <UnknownTickLeiste>
"requestType" : "InitializeTickLeisteR",
"tickLeiste" : <UnknownTickLeiste>
}
```
@ -119,7 +119,7 @@ to get a new empty one just set `"TickLeiste": []`
Request the current TickLeiste
```
{
"RequestType" : "TickLeisteR",
"requestType" : "TickLeisteR",
}
```
This is used to get the current TickLeiste from server. The server on its own will only
@ -130,8 +130,8 @@ send incremental updates.
This is used to change the name of a Player without moving them.
```
{
"RequestType" : "ChangeNameR",
"Player" : <KnownPlayer>
"requestType" : "ChangeNameR",
"player" : <KnownPlayer>
}
```
If you don't set the name in KnownPlayer no name change will occur.
@ -142,16 +142,16 @@ A Server might Send the following Events to a client.
### SetPlayerTickE
```
{
"EventType" : "SetPlayerTickE",
"Player" : <KnownPlayer>
"Tick" : <Tick>
"eventType" : "SetPlayerTickE",
"player" : <KnownPlayer>
"tick" : <Tick>
}
```
### InitializeTickLeisteE
```
{
"EventType" : "InitializeTickLeisteE",
"TickLeiste" : <KnownTickLieste>
"eventType" : "InitializeTickLeisteE",
"tickLeiste" : <KnownTickLieste>
}
```