changed to camelCase

This commit is contained in:
Dennis Frieberg 2020-08-29 13:24:31 +02:00
parent e90b0d389b
commit af85b34761

View file

@ -27,8 +27,8 @@ A TickType is one of the following Strings:
A Tick is an Object of the following form: A Tick is an Object of the following form:
``` ```
{ {
"TickType" : <TickType> "tickType" : <TickType>
"TickValue" : <Number> "tickValue" : <Number>
} }
``` ```
The TickValue field is only required if the "TickType" field contains the Value "Tick" The TickValue field is only required if the "TickType" field contains the Value "Tick"
@ -47,8 +47,8 @@ will never generate UUIDs for Player. This is always the job of the Server.
##### KnownPlayer ##### KnownPlayer
``` ```
{ {
"PlayerUUID" : <UUID> "playerUUID" : <UUID>
"PlayerName" : <Maybe String> "playerName" : <Maybe String>
} }
``` ```
@ -58,8 +58,8 @@ you don't know that Player you should add it.
##### UnknownPlayer ##### UnknownPlayer
``` ```
{ {
"PlayerUUID" : <Maybe null> "playerUUID" : <Maybe null>
"PlayerName" : <String> "playerName" : <String>
} }
``` ```
Remark: `<Maybe null>` allows you to optionally include this field with a `null` value. But Remark: `<Maybe null>` allows you to optionally include this field with a `null` value. But
@ -97,9 +97,9 @@ This request is used to set a player to a specific Tick. If the Player is an
`UnknownPlayer` it will be added. `UnknownPlayer` it will be added.
``` ```
{ {
"RequestType" : "SetPlayerTickR", "requestType" : "SetPlayerTickR",
"Player" : <Player> "player" : <Player>
"Tick" : <Tick> "tick" : <Tick>
} }
``` ```
@ -110,8 +110,8 @@ to get a new empty one just set `"TickLeiste": []`
``` ```
{ {
"RequestType" : "InitializeTickLeisteR", "requestType" : "InitializeTickLeisteR",
"TickLeiste" : <UnknownTickLeiste> "tickLeiste" : <UnknownTickLeiste>
} }
``` ```
@ -119,7 +119,7 @@ to get a new empty one just set `"TickLeiste": []`
Request the current TickLeiste Request the current TickLeiste
``` ```
{ {
"RequestType" : "TickLeisteR", "requestType" : "TickLeisteR",
} }
``` ```
This is used to get the current TickLeiste from server. The server on its own will only This is used to get the current TickLeiste from server. The server on its own will only
@ -130,8 +130,8 @@ send incremental updates.
This is used to change the name of a Player without moving them. This is used to change the name of a Player without moving them.
``` ```
{ {
"RequestType" : "ChangeNameR", "requestType" : "ChangeNameR",
"Player" : <KnownPlayer> "player" : <KnownPlayer>
} }
``` ```
If you don't set the name in KnownPlayer no name change will occur. If you don't set the name in KnownPlayer no name change will occur.
@ -142,16 +142,16 @@ A Server might Send the following Events to a client.
### SetPlayerTickE ### SetPlayerTickE
``` ```
{ {
"EventType" : "SetPlayerTickE", "eventType" : "SetPlayerTickE",
"Player" : <KnownPlayer> "player" : <KnownPlayer>
"Tick" : <Tick> "tick" : <Tick>
} }
``` ```
### InitializeTickLeisteE ### InitializeTickLeisteE
``` ```
{ {
"EventType" : "InitializeTickLeisteE", "eventType" : "InitializeTickLeisteE",
"TickLeiste" : <KnownTickLieste> "tickLeiste" : <KnownTickLieste>
} }
``` ```