fixed some typos
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2 changed files with 162 additions and 5 deletions
10
Messages.md
10
Messages.md
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@ -10,14 +10,14 @@ may contain `null` instead of their value type, or may be completely omitted.
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## DataTypes
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### Tuples
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wi will write tuples types as `<(A,B)>` for a Tuple containing something of `A` and
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We will write tuples types as `<(A,B)>` for a Tuple containing something of `A` and
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something of `B`. We will encode this as a JSON Array of length n, where n is the
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length of the tuple.
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For example a Value of `<(Number,String)>` might be `[5,"Hello World!"]`
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### Lists
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we will write `[A]` for the type of Lists containing stuff of type `A`. These are
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encoded by Arrrays of arbitrary length.
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encoded by Arrays of arbitrary length.
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### Tick
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#### TickType
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@ -31,7 +31,7 @@ A Tick is an Object of the following form:
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"TickValue" : <Number>
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}
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```
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The TickValue field is only requiered if the "TickType" field contains the Value "Tick"
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The TickValue field is only required if the "TickType" field contains the Value "Tick"
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### Player
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#### UUID
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@ -62,7 +62,7 @@ you don't know that Player you should add it.
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"PlayerName" : <String>
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}
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```
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Remark: `<Maybe null>` allows you to optionaly include this field with a `null` value. But
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Remark: `<Maybe null>` allows you to optionally include this field with a `null` value. But
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you might omit it.
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UnknownPlayer are used to introduce new Player to the Server.
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@ -134,7 +134,7 @@ This is used to change the name of a Player without moving them.
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"Player" : <KnownPlayer>
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}
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```
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If you don't set the name in KnownPlayer no namechange will occur.
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If you don't set the name in KnownPlayer no name change will occur.
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## Events
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A Server might Send the following Events to a client.
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